On the offensive aspect the Batmobile is an mobile arsenal due to it has enough ammo for being shooting during 7 rounds, an some of its weapons have unlimited range. If vehicle do not have their ROF reduced to one due to moving before shooting, the Batmobile has enough power for cleaning by itself an entire board, so let's hope vehicles lose also ROF for moving. Regarding its "little" arsenal:
- Minigun: ROF 5, range of 40 cm and it injuries at 2+. At least it has a -1 to the impacts because it is Imprecise.
- Riot Gun: One of the two weapons with unlimited range, although on this case it damages at 3+.
- Missile Barrage: Only 1 ammo. It has all the advantages and disadvantages of the Minigun, but it also uses Explosive template. At least being Imprecise add some difficult to break the lampposts because those are impacted at 3+.
- 60 mm Cannon: With ROF 1 this is the perfect weapon for moving and shooting. Due to its unlimited range it is possible to look for a good shooting position also combined with Combat-Mode. Also it is the Antitank weapon this Batmobile comes with, so if it is facing for example another Batmobile they can begin attacks between them soon, and causing 4 damage for each successful hit.
The main principle of the Dark Knight about not killing is still kept because all the damage caused by its weapons are considered contusions.